Merge pull request #101012 from zachseiss/master

Preserve emission ring shape properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
This commit is contained in:
Rémi Verschelde
2025-01-06 22:48:20 +01:00
2 changed files with 9 additions and 0 deletions

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@@ -1417,6 +1417,11 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
set_emission_ring_height(material->get_emission_ring_height());
set_emission_ring_radius(material->get_emission_ring_radius());
set_emission_ring_inner_radius(material->get_emission_ring_inner_radius());
set_emission_ring_cone_angle(material->get_emission_ring_cone_angle());
Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
if (scale3D.is_valid()) {
split_scale = true;