Add access to interpolation fraction for fixed timestep interpolation
Addresses #30068 This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript. The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
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@@ -2964,6 +2964,10 @@ float _Engine::get_physics_jitter_fix() const {
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return Engine::get_singleton()->get_physics_jitter_fix();
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}
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float _Engine::get_physics_interpolation_fraction() const {
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return Engine::get_singleton()->get_physics_interpolation_fraction();
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}
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void _Engine::set_target_fps(int p_fps) {
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Engine::get_singleton()->set_target_fps(p_fps);
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}
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@@ -3052,6 +3056,7 @@ void _Engine::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_iterations_per_second"), &_Engine::get_iterations_per_second);
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ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &_Engine::set_physics_jitter_fix);
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ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &_Engine::get_physics_jitter_fix);
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ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &_Engine::get_physics_interpolation_fraction);
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ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &_Engine::set_target_fps);
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ClassDB::bind_method(D_METHOD("get_target_fps"), &_Engine::get_target_fps);
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