Merge pull request #91557 from AThousandShips/dotnet_doc_fix

[C#] Unexpose `GodotSharp`
This commit is contained in:
Rémi Verschelde
2024-05-21 11:22:40 +02:00
8 changed files with 4 additions and 63 deletions
@@ -143,7 +143,7 @@ bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
mono_bind::GodotSharp::get_singleton()->call_deferred(SNAME("_reload_assemblies"), (bool)p_soft_reload);
callable_mp(mono_bind::GodotSharp::get_singleton(), &mono_bind::GodotSharp::reload_assemblies).call_deferred(p_soft_reload);
#endif
}