WIP particle system
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
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@@ -517,6 +517,22 @@ void VisualServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_
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}
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void VisualServerViewport::viewport_set_msaa(RID p_viewport,VS::ViewportMSAA p_msaa) {
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Viewport * viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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VSG::storage->render_target_set_msaa(viewport->render_target,p_msaa);
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}
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void VisualServerViewport::viewport_set_hdr(RID p_viewport,bool p_enabled) {
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Viewport * viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_HDR,p_enabled);
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}
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bool VisualServerViewport::free(RID p_rid) {
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