Reduce memory usage for edges in A* and add tests
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@@ -164,22 +164,24 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
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}
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Segment s(p_id, p_with_id);
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s.from_point = a;
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s.to_point = b;
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segments.insert(s);
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if (bidirectional) s.direction = Segment::BIDIRECTIONAL;
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if (bidirectional) {
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SWAP(s.from, s.to);
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SWAP(s.from_point, s.to_point);
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segments.insert(s);
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Set<Segment>::Element *element = segments.find(s);
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if (element != NULL) {
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s.direction |= element->get().direction;
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if (s.direction == Segment::BIDIRECTIONAL) {
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// Both are neighbours of each other now
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a->unlinked_neighbours.remove(b->id);
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b->unlinked_neighbours.remove(a->id);
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}
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segments.erase(element);
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}
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segments.insert(s);
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}
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void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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Segment s(p_id, p_with_id);
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Segment t(p_with_id, p_id);
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Point *a;
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bool a_exists = points.lookup(p_id, a);
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CRASH_COND(!a_exists);
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@@ -188,23 +190,32 @@ void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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bool b_exists = points.lookup(p_with_id, b);
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CRASH_COND(!b_exists);
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bool warned = false;
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Segment s(p_id, p_with_id);
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int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
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Set<Segment>::Element *element = segments.find(s);
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if (element != NULL) {
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// s is the new segment
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// Erase the directions to be removed
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s.direction = (element->get().direction & ~remove_direction);
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if (segments.has(s)) {
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segments.erase(s);
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a->neighbours.remove(b->id);
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b->unlinked_neighbours.remove(a->id);
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} else {
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warned = true;
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WARN_PRINT("The edge to be removed does not exist.");
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}
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if (bidirectional) {
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b->neighbours.remove(a->id);
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if (element->get().direction != Segment::BIDIRECTIONAL) {
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a->unlinked_neighbours.remove(b->id);
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b->unlinked_neighbours.remove(a->id);
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}
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} else {
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if (s.direction == Segment::NONE)
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b->unlinked_neighbours.remove(a->id);
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else
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a->unlinked_neighbours.set(b->id, b);
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}
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if (bidirectional && segments.has(t)) {
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segments.erase(t);
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b->neighbours.remove(a->id);
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a->unlinked_neighbours.remove(b->id);
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} else if (bidirectional && !warned) {
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WARN_PRINT("The reverse edge to be removed does not exist.");
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segments.erase(element);
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if (s.direction != Segment::NONE)
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segments.insert(s);
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}
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}
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@@ -242,8 +253,10 @@ PoolVector<int> AStar::get_point_connections(int p_id) {
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bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
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Segment s(p_id, p_with_id);
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Segment t(p_with_id, p_id);
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return segments.has(s) || (bidirectional && segments.has(t));
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const Set<Segment>::Element *element = segments.find(s);
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return element != NULL &&
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(bidirectional || (element->get().direction & s.direction) == s.direction);
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}
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void AStar::clear() {
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@@ -297,13 +310,17 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
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for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
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if (!(E->get().from_point->enabled && E->get().to_point->enabled)) {
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Point *from_point = nullptr, *to_point = nullptr;
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points.lookup(E->get().u, from_point);
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points.lookup(E->get().v, to_point);
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if (!(from_point->enabled && to_point->enabled)) {
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continue;
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}
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Vector3 segment[2] = {
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E->get().from_point->pos,
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E->get().to_point->pos,
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from_point->pos,
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to_point->pos,
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};
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Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
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