@@ -245,6 +245,16 @@
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[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
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</description>
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</method>
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<method name="set_bone_name">
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<return type="void">
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</return>
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<argument index="0" name="bone_idx" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_bone_parent">
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<return type="void">
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</return>
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