Merge pull request #90063 from aaronfranke/really-floaty
Fix some uses of `float` and `real_t` in `core/math`
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@@ -65,7 +65,7 @@ struct _NO_DISCARD_ Projection {
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return columns[p_axis];
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}
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float determinant() const;
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real_t determinant() const;
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void set_identity();
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void set_zero();
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void set_light_bias();
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@@ -148,7 +148,7 @@ struct _NO_DISCARD_ Projection {
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return !(*this == p_cam);
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}
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float get_lod_multiplier() const;
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real_t get_lod_multiplier() const;
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Projection();
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Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w);
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