Rename the argument tag to param in XML documentation
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@@ -19,63 +19,63 @@
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</method>
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<method name="get_jiggle_joint_bone_index" qualifiers="const">
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<return type="int" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the bone index of the bone assigned to the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_bone_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the name of the bone that is assigned to the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_damping" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the amount of dampening of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_gravity" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns a [Vector3] representign the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by.
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</description>
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</method>
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<method name="get_jiggle_joint_mass" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the amount of mass of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_override" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is overriding the default jiggle joint data defined in the modification.
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</description>
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</method>
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<method name="get_jiggle_joint_roll" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the amount of roll/twist applied to the bone that the Jiggle joint is applied to.
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</description>
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</method>
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<method name="get_jiggle_joint_stiffness" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the stiffness of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_use_gravity" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is using gravity or not.
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</description>
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@@ -88,86 +88,86 @@
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</method>
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<method name="set_collision_mask">
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<return type="void" />
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<argument index="0" name="mask" type="int" />
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<param index="0" name="mask" type="int" />
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<description>
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Sets the collision mask that the Jiggle modifier takes into account when performing physics calculations.
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</description>
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</method>
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<method name="set_jiggle_joint_bone_index">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="bone_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="bone_idx" type="int" />
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<description>
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Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_name[/code] of the Jiggle joint based on data provided by the [Skeleton3D].
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</description>
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</method>
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<method name="set_jiggle_joint_bone_name">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="name" type="String" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="name" type="String" />
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<description>
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Sets the bone name, [code]bone_name[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone_index[/code] of the Jiggle joint based on data provided by the [Skeleton3D].
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</description>
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</method>
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<method name="set_jiggle_joint_damping">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="damping" type="float" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="damping" type="float" />
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<description>
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Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_gravity">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="gravity" type="Vector3" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="gravity" type="Vector3" />
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<description>
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Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_mass">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="mass" type="float" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="mass" type="float" />
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<description>
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Sets the of mass of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_override">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="override" type="bool" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="override" type="bool" />
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<description>
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Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to true will make the joint use its own settings rather than the default ones attached to the modification.
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</description>
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</method>
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<method name="set_jiggle_joint_roll">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="roll" type="float" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="roll" type="float" />
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<description>
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Sets the amount of roll/twist on the bone the Jiggle joint is attached to.
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</description>
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</method>
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<method name="set_jiggle_joint_stiffness">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="stiffness" type="float" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="stiffness" type="float" />
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<description>
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Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_use_gravity">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="use_gravity" type="bool" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="use_gravity" type="bool" />
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<description>
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Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity.
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</description>
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</method>
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<method name="set_use_colliders">
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<return type="void" />
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<argument index="0" name="use_colliders" type="bool" />
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<param index="0" name="use_colliders" type="bool" />
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<description>
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When [code]true[/code], the Jiggle modifier will use raycasting to prevent the Jiggle joints from rotating themselves into collision objects when solving.
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</description>
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