Rename the argument tag to param in XML documentation
This commit is contained in:
@@ -11,14 +11,14 @@
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<methods>
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<method name="find_bone" qualifiers="const">
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<return type="int" />
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<argument index="0" name="bone_name" type="StringName" />
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<param index="0" name="bone_name" type="StringName" />
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<description>
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Returns the bone index that matches [code]bone_name[/code] as its name.
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</description>
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</method>
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<method name="get_bone_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
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In the retargeting process, the returned bone name is the bone name of the target skeleton.
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@@ -26,35 +26,35 @@
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</method>
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<method name="get_bone_parent" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the name of the bone which is the parent to the bone at [code]bone_idx[/code]. The result is empty if the bone has no parent.
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</description>
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</method>
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<method name="get_bone_tail" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the name of the bone which is the tail of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_group" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the group of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_group_name" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="group_idx" type="int" />
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<param index="0" name="group_idx" type="int" />
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<description>
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Returns the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
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</description>
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</method>
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<method name="get_handle_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
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This is the offset with origin at the top left corner of the square.
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@@ -62,29 +62,29 @@
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</method>
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<method name="get_reference_pose" qualifiers="const">
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<return type="Transform3D" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the reference pose transform for bone [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_tail_direction" qualifiers="const">
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<return type="int" enum="SkeletonProfile.TailDirection" />
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<argument index="0" name="bone_idx" type="int" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Returns the tail direction of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture2D" />
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<argument index="0" name="group_idx" type="int" />
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<param index="0" name="group_idx" type="int" />
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<description>
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Returns the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
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</description>
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</method>
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<method name="set_bone_name">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_name" type="StringName" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="bone_name" type="StringName" />
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<description>
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Sets the name of the bone at [code]bone_idx[/code] that will be the key name in the [BoneMap].
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In the retargeting process, the setting bone name is the bone name of the target skeleton.
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@@ -92,40 +92,40 @@
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</method>
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<method name="set_bone_parent">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_parent" type="StringName" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="bone_parent" type="StringName" />
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<description>
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Sets the bone with name [code]bone_parent[/code] as the parent of the bone at [code]bone_idx[/code]. If an empty string is passed, then the bone has no parent.
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</description>
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</method>
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<method name="set_bone_tail">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_tail" type="StringName" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="bone_tail" type="StringName" />
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<description>
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Sets the bone with name [code]bone_tail[/code] as the tail of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="set_group">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="group" type="StringName" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="group" type="StringName" />
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<description>
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Sets the group of the bone at [code]bone_idx[/code].
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</description>
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</method>
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<method name="set_group_name">
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<return type="void" />
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<argument index="0" name="group_idx" type="int" />
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<argument index="1" name="group_name" type="StringName" />
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<param index="0" name="group_idx" type="int" />
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<param index="1" name="group_name" type="StringName" />
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<description>
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Sets the name of the group at [code]group_idx[/code] that will be the drawing group in the [BoneMap] editor.
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</description>
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</method>
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<method name="set_handle_offset">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="handle_offset" type="Vector2" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="handle_offset" type="Vector2" />
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<description>
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Sets the offset of the bone at [code]bone_idx[/code] that will be the button position in the [BoneMap] editor.
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This is the offset with origin at the top left corner of the square.
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@@ -133,16 +133,16 @@
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</method>
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<method name="set_reference_pose">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="bone_name" type="Transform3D" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="bone_name" type="Transform3D" />
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<description>
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Sets the reference pose transform for bone [code]bone_idx[/code].
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</description>
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</method>
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<method name="set_tail_direction">
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<return type="void" />
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<argument index="0" name="bone_idx" type="int" />
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<argument index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" />
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<param index="0" name="bone_idx" type="int" />
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<param index="1" name="tail_direction" type="int" enum="SkeletonProfile.TailDirection" />
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<description>
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Sets the tail direction of the bone at [code]bone_idx[/code].
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[b]Note:[/b] This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally.
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@@ -150,8 +150,8 @@
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</method>
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<method name="set_texture">
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<return type="void" />
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<argument index="0" name="group_idx" type="int" />
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<argument index="1" name="texture" type="Texture2D" />
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<param index="0" name="group_idx" type="int" />
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<param index="1" name="texture" type="Texture2D" />
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<description>
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Sets the texture of the group at [code]group_idx[/code] that will be the drawing group background image in the [BoneMap] editor.
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</description>
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