Rename the argument tag to param in XML documentation

This commit is contained in:
Yuri Sizov
2022-08-06 21:11:48 +03:00
parent 35c1eae8d7
commit c5d7115038
432 changed files with 10529 additions and 10529 deletions

View File

@@ -11,18 +11,18 @@
<methods>
<method name="add_input_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<argument index="2" name="name" type="String" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<param index="2" name="name" type="String" />
<description>
Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
</description>
</method>
<method name="add_output_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<argument index="2" name="name" type="String" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<param index="2" name="name" type="String" />
<description>
Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code].
</description>
@@ -77,81 +77,81 @@
</method>
<method name="has_input_port" qualifiers="const">
<return type="bool" />
<argument index="0" name="id" type="int" />
<param index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if the specified input port exists.
</description>
</method>
<method name="has_output_port" qualifiers="const">
<return type="bool" />
<argument index="0" name="id" type="int" />
<param index="0" name="id" type="int" />
<description>
Returns [code]true[/code] if the specified output port exists.
</description>
</method>
<method name="is_valid_port_name" qualifiers="const">
<return type="bool" />
<argument index="0" name="name" type="String" />
<param index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader.
</description>
</method>
<method name="remove_input_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<param index="0" name="id" type="int" />
<description>
Removes the specified input port.
</description>
</method>
<method name="remove_output_port">
<return type="void" />
<argument index="0" name="id" type="int" />
<param index="0" name="id" type="int" />
<description>
Removes the specified output port.
</description>
</method>
<method name="set_input_port_name">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="name" type="String" />
<param index="0" name="id" type="int" />
<param index="1" name="name" type="String" />
<description>
Renames the specified input port.
</description>
</method>
<method name="set_input_port_type">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<description>
Sets the specified input port's type (see [enum VisualShaderNode.PortType]).
</description>
</method>
<method name="set_inputs">
<return type="void" />
<argument index="0" name="inputs" type="String" />
<param index="0" name="inputs" type="String" />
<description>
Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]).
</description>
</method>
<method name="set_output_port_name">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="name" type="String" />
<param index="0" name="id" type="int" />
<param index="1" name="name" type="String" />
<description>
Renames the specified output port.
</description>
</method>
<method name="set_output_port_type">
<return type="void" />
<argument index="0" name="id" type="int" />
<argument index="1" name="type" type="int" />
<param index="0" name="id" type="int" />
<param index="1" name="type" type="int" />
<description>
Sets the specified output port's type (see [enum VisualShaderNode.PortType]).
</description>
</method>
<method name="set_outputs">
<return type="void" />
<argument index="0" name="outputs" type="String" />
<param index="0" name="outputs" type="String" />
<description>
Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]).
</description>