Added a spinlock template as well as a thread work pool class.

Also, optimized shader compilation to happen on threads.
This commit is contained in:
Juan Linietsky
2019-07-29 12:59:18 -03:00
parent 4fe3ee1730
commit c613ead5fa
37 changed files with 458 additions and 192 deletions

View File

@@ -2612,7 +2612,7 @@ void _Semaphore::_bind_methods() {
_Semaphore::_Semaphore() {
semaphore = Semaphore::create();
semaphore = SemaphoreOld::create();
}
_Semaphore::~_Semaphore() {

View File

@@ -642,7 +642,7 @@ public:
class _Semaphore : public Reference {
GDCLASS(_Semaphore, Reference);
Semaphore *semaphore;
SemaphoreOld *semaphore;
static void _bind_methods();