Added a spinlock template as well as a thread work pool class.

Also, optimized shader compilation to happen on threads.
This commit is contained in:
Juan Linietsky
2019-07-29 12:59:18 -03:00
parent 4fe3ee1730
commit c613ead5fa
37 changed files with 458 additions and 192 deletions
@@ -58,7 +58,7 @@ class Physics2DServerWrapMT : public Physics2DServer {
volatile bool step_thread_up;
bool create_thread;
Semaphore *step_sem;
SemaphoreOld *step_sem;
int step_pending;
void thread_step(real_t p_delta);
void thread_flush();