Use range iterators for Map

This commit is contained in:
Lightning_A
2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View File

@@ -517,8 +517,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup);
for (Map<const Node *, Node *>::Element *E2 = duplimap.front(); E2; E2 = E2->next()) {
Node *d = E2->value();
for (KeyValue<const Node *, Node *> &E2 : duplimap) {
Node *d = E2.value;
editor_data->get_undo_redo().add_do_method(d, "set_owner", owner);
}
@@ -848,8 +848,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
for (const Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) {
mne->add_node(root->get_path_to(E->key()));
for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) {
mne->add_node(root->get_path_to(E.key));
}
EditorNode::get_singleton()->push_item(mne.ptr());