Fix bound return type on get_priority.
Also adds a description explaining gizmo priority. Inferred from: https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L5867-L5880 https://github.com/rcorre/godot/blob/e4363d001afd3e94e1c02f8af9291087dab7408e/editor/plugins/spatial_editor_plugin.cpp#L6462-L6470
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@@ -6693,7 +6693,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>()));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
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BIND_VMETHOD(MethodInfo(Variant::STRING, "get_priority"));
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BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority"));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
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