Patch navigation map async synchronization
Patches navigation map async synchronization.
This commit is contained in:
@@ -52,6 +52,14 @@ gd::PointKey NavMapBuilder3D::get_point_key(const Vector3 &p_pos, const Vector3
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}
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void NavMapBuilder3D::build_navmap_iteration(NavMapIterationBuild &r_build) {
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gd::PerformanceData &performance_data = r_build.performance_data;
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performance_data.pm_polygon_count = 0;
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performance_data.pm_edge_count = 0;
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performance_data.pm_edge_merge_count = 0;
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performance_data.pm_edge_connection_count = 0;
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performance_data.pm_edge_free_count = 0;
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_build_step_gather_region_polygons(r_build);
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_build_step_find_edge_connection_pairs(r_build);
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@@ -66,89 +74,108 @@ void NavMapBuilder3D::build_navmap_iteration(NavMapIterationBuild &r_build) {
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}
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void NavMapBuilder3D::_build_step_gather_region_polygons(NavMapIterationBuild &r_build) {
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NavMapIteration *map_iteration = r_build.map_iteration;
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gd::PerformanceData &performance_data = r_build.performance_data;
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int polygon_count = r_build.polygon_count;
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int navmesh_polygon_count = r_build.navmesh_polygon_count;
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NavMapIteration *map_iteration = r_build.map_iteration;
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LocalVector<gd::Polygon> &polygons = map_iteration->navmesh_polygons;
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LocalVector<NavRegionIteration> ®ions = map_iteration->region_iterations;
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HashMap<uint32_t, LocalVector<gd::Edge::Connection>> ®ion_external_connections = map_iteration->external_region_connections;
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// Remove regions connections.
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map_iteration->external_region_connections.clear();
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for (const NavRegionIteration ®ion : map_iteration->region_iterations) {
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map_iteration->external_region_connections[region.id] = LocalVector<gd::Edge::Connection>();
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region_external_connections.clear();
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for (const NavRegionIteration ®ion : regions) {
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region_external_connections[region.id] = LocalVector<gd::Edge::Connection>();
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}
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polygon_count = 0;
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navmesh_polygon_count = 0;
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for (NavRegionIteration ®ion : map_iteration->region_iterations) {
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for (gd::Polygon ®ion_polygon : region.navmesh_polygons) {
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region_polygon.id = polygon_count;
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region_polygon.owner = ®ion;
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// Resize the polygon count.
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int polygon_count = 0;
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for (const NavRegionIteration ®ion : regions) {
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if (!region.get_enabled()) {
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continue;
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}
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polygon_count += region.get_navmesh_polygons().size();
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}
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polygons.resize(polygon_count);
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// Copy all region polygons in the map.
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polygon_count = 0;
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for (const NavRegionIteration ®ion : regions) {
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if (!region.get_enabled()) {
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continue;
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}
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const LocalVector<gd::Polygon> &polygons_source = region.get_navmesh_polygons();
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for (uint32_t n = 0; n < polygons_source.size(); n++) {
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polygons[polygon_count] = polygons_source[n];
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polygons[polygon_count].id = polygon_count;
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polygon_count++;
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navmesh_polygon_count++;
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}
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}
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performance_data.pm_polygon_count = polygon_count;
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r_build.polygon_count = polygon_count;
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r_build.navmesh_polygon_count = navmesh_polygon_count;
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}
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void NavMapBuilder3D::_build_step_find_edge_connection_pairs(NavMapIterationBuild &r_build) {
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NavMapIteration *map_iteration = r_build.map_iteration;
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HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> &iter_connection_pairs_map = r_build.iter_connection_pairs_map;
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gd::PerformanceData &performance_data = r_build.performance_data;
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int free_edge_count = r_build.free_edge_count;
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NavMapIteration *map_iteration = r_build.map_iteration;
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iter_connection_pairs_map.clear();
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iter_connection_pairs_map.reserve(map_iteration->region_iterations.size());
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LocalVector<gd::Polygon> &polygons = map_iteration->navmesh_polygons;
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HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> &connection_pairs_map = r_build.iter_connection_pairs_map;
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for (NavRegionIteration ®ion : map_iteration->region_iterations) {
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for (gd::Polygon ®ion_polygon : region.navmesh_polygons) {
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for (uint32_t p = 0; p < region_polygon.points.size(); p++) {
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const int next_point = (p + 1) % region_polygon.points.size();
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const gd::EdgeKey ek(region_polygon.points[p].key, region_polygon.points[next_point].key);
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// Group all edges per key.
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connection_pairs_map.clear();
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connection_pairs_map.reserve(polygons.size());
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int free_edges_count = 0; // How many ConnectionPairs have only one Connection.
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HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey>::Iterator pair_it = iter_connection_pairs_map.find(ek);
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if (!pair_it) {
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pair_it = iter_connection_pairs_map.insert(ek, gd::EdgeConnectionPair());
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performance_data.pm_edge_count += 1;
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++free_edge_count;
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for (gd::Polygon &poly : polygons) {
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for (uint32_t p = 0; p < poly.points.size(); p++) {
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const int next_point = (p + 1) % poly.points.size();
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const gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
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HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey>::Iterator pair_it = connection_pairs_map.find(ek);
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if (!pair_it) {
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pair_it = connection_pairs_map.insert(ek, gd::EdgeConnectionPair());
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performance_data.pm_edge_count += 1;
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++free_edges_count;
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}
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gd::EdgeConnectionPair &pair = pair_it->value;
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if (pair.size < 2) {
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// Add the polygon/edge tuple to this key.
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gd::Edge::Connection new_connection;
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new_connection.polygon = &poly;
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new_connection.edge = p;
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new_connection.pathway_start = poly.points[p].pos;
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new_connection.pathway_end = poly.points[next_point].pos;
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pair.connections[pair.size] = new_connection;
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++pair.size;
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if (pair.size == 2) {
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--free_edges_count;
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}
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gd::EdgeConnectionPair &pair = pair_it->value;
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if (pair.size < 2) {
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pair.connections[pair.size].polygon = ®ion_polygon;
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pair.connections[pair.size].edge = p;
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pair.connections[pair.size].pathway_start = region_polygon.points[p].pos;
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pair.connections[pair.size].pathway_end = region_polygon.points[next_point].pos;
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++pair.size;
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if (pair.size == 2) {
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--free_edge_count;
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}
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} else {
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// The edge is already connected with another edge, skip.
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to merge a navigation mesh polygon edge with another already-merged edge. This is usually caused by crossing edges, overlapping polygons, or a mismatch of the NavigationMesh / NavigationPolygon baked 'cell_size' and navigation map 'cell_size'. If you're certain none of above is the case, change 'navigation/3d/merge_rasterizer_cell_scale' to 0.001.");
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}
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} else {
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// The edge is already connected with another edge, skip.
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to merge a navigation mesh polygon edge with another already-merged edge. This is usually caused by crossing edges, overlapping polygons, or a mismatch of the NavigationMesh / NavigationPolygon baked 'cell_size' and navigation map 'cell_size'. If you're certain none of above is the case, change 'navigation/3d/merge_rasterizer_cell_scale' to 0.001.");
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}
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}
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}
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r_build.free_edge_count = free_edge_count;
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r_build.free_edge_count = free_edges_count;
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}
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void NavMapBuilder3D::_build_step_merge_edge_connection_pairs(NavMapIterationBuild &r_build) {
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HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> &iter_connection_pairs_map = r_build.iter_connection_pairs_map;
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LocalVector<gd::Edge::Connection> &iter_free_edges = r_build.iter_free_edges;
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bool use_edge_connections = r_build.use_edge_connections;
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gd::PerformanceData &performance_data = r_build.performance_data;
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iter_free_edges.clear();
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iter_free_edges.resize(r_build.free_edge_count);
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uint32_t iter_free_edge_index = 0;
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HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> &connection_pairs_map = r_build.iter_connection_pairs_map;
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LocalVector<gd::Edge::Connection> &free_edges = r_build.iter_free_edges;
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int free_edges_count = r_build.free_edge_count;
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bool use_edge_connections = r_build.use_edge_connections;
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for (const KeyValue<gd::EdgeKey, gd::EdgeConnectionPair> &pair_it : iter_connection_pairs_map) {
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free_edges.clear();
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free_edges.reserve(free_edges_count);
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for (const KeyValue<gd::EdgeKey, gd::EdgeConnectionPair> &pair_it : connection_pairs_map) {
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const gd::EdgeConnectionPair &pair = pair_it.value;
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if (pair.size == 2) {
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// Connect edge that are shared in different polygons.
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const gd::Edge::Connection &c1 = pair.connections[0];
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@@ -159,21 +186,21 @@ void NavMapBuilder3D::_build_step_merge_edge_connection_pairs(NavMapIterationBui
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performance_data.pm_edge_merge_count += 1;
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} else {
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CRASH_COND_MSG(pair.size != 1, vformat("Number of connection != 1. Found: %d", pair.size));
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if (use_edge_connections && pair.connections[0].polygon->owner->owner_use_edge_connections) {
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iter_free_edges[iter_free_edge_index++] = pair.connections[0];
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if (use_edge_connections && pair.connections[0].polygon->owner->get_use_edge_connections()) {
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free_edges.push_back(pair.connections[0]);
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}
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}
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}
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iter_free_edges.resize(iter_free_edge_index);
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}
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void NavMapBuilder3D::_build_step_edge_connection_margin_connections(NavMapIterationBuild &r_build) {
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NavMapIteration *map_iteration = r_build.map_iteration;
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const LocalVector<gd::Edge::Connection> &iter_free_edges = r_build.iter_free_edges;
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bool use_edge_connections = r_build.use_edge_connections;
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gd::PerformanceData &performance_data = r_build.performance_data;
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const real_t edge_connection_margin = r_build.edge_connection_margin;
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NavMapIteration *map_iteration = r_build.map_iteration;
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real_t edge_connection_margin = r_build.edge_connection_margin;
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LocalVector<gd::Edge::Connection> &free_edges = r_build.iter_free_edges;
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HashMap<uint32_t, LocalVector<gd::Edge::Connection>> ®ion_external_connections = map_iteration->external_region_connections;
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// Find the compatible near edges.
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//
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// Note:
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@@ -181,26 +208,17 @@ void NavMapBuilder3D::_build_step_edge_connection_margin_connections(NavMapItera
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// to be connected, create new polygons to remove that small gap is
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// not really useful and would result in wasteful computation during
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// connection, integration and path finding.
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performance_data.pm_edge_free_count = iter_free_edges.size();
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if (!use_edge_connections) {
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return;
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}
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performance_data.pm_edge_free_count = free_edges.size();
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const real_t edge_connection_margin_squared = edge_connection_margin * edge_connection_margin;
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for (uint32_t i = 0; i < iter_free_edges.size(); i++) {
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const gd::Edge::Connection &free_edge = iter_free_edges[i];
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for (uint32_t i = 0; i < free_edges.size(); i++) {
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const gd::Edge::Connection &free_edge = free_edges[i];
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Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
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Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos;
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Vector3 edge_vector = edge_p2 - edge_p1;
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real_t edge_vector_length_squared = edge_vector.length_squared();
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for (uint32_t j = 0; j < iter_free_edges.size(); j++) {
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const gd::Edge::Connection &other_edge = iter_free_edges[j];
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for (uint32_t j = 0; j < free_edges.size(); j++) {
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const gd::Edge::Connection &other_edge = free_edges[j];
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if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) {
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continue;
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}
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@@ -209,8 +227,9 @@ void NavMapBuilder3D::_build_step_edge_connection_margin_connections(NavMapItera
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Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos;
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// Compute the projection of the opposite edge on the current one
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real_t projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector_length_squared);
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real_t projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector_length_squared);
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Vector3 edge_vector = edge_p2 - edge_p1;
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real_t projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared());
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real_t projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared());
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if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) {
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continue;
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}
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@@ -245,7 +264,7 @@ void NavMapBuilder3D::_build_step_edge_connection_margin_connections(NavMapItera
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free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
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// Add the connection to the region_connection map.
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map_iteration->external_region_connections[(uint32_t)free_edge.polygon->owner->id].push_back(new_connection);
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region_external_connections[(uint32_t)free_edge.polygon->owner->id].push_back(new_connection);
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performance_data.pm_edge_connection_count += 1;
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}
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}
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@@ -253,19 +272,26 @@ void NavMapBuilder3D::_build_step_edge_connection_margin_connections(NavMapItera
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void NavMapBuilder3D::_build_step_navlink_connections(NavMapIterationBuild &r_build) {
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NavMapIteration *map_iteration = r_build.map_iteration;
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const Vector3 &merge_rasterizer_cell_size = r_build.merge_rasterizer_cell_size;
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real_t link_connection_radius = r_build.link_connection_radius;
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real_t link_connection_radius_sqr = link_connection_radius * link_connection_radius;
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Vector3 merge_rasterizer_cell_size = r_build.merge_rasterizer_cell_size;
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LocalVector<gd::Polygon> &polygons = map_iteration->navmesh_polygons;
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LocalVector<gd::Polygon> &link_polygons = map_iteration->link_polygons;
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LocalVector<NavLinkIteration> &links = map_iteration->link_iterations;
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int polygon_count = r_build.polygon_count;
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int link_polygon_count = r_build.link_polygon_count;
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real_t link_connection_radius_sqr = link_connection_radius * link_connection_radius;
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uint32_t link_poly_idx = 0;
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link_polygons.resize(links.size());
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// Search for polygons within range of a nav link.
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for (NavLinkIteration &link : map_iteration->link_iterations) {
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if (!link.enabled) {
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for (const NavLinkIteration &link : links) {
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if (!link.get_enabled()) {
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continue;
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}
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const Vector3 link_start_pos = link.start_position;
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const Vector3 link_end_pos = link.end_position;
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const Vector3 link_start_pos = link.get_start_position();
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const Vector3 link_end_pos = link.get_end_position();
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gd::Polygon *closest_start_polygon = nullptr;
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real_t closest_start_sqr_dist = link_connection_radius_sqr;
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@@ -275,37 +301,31 @@ void NavMapBuilder3D::_build_step_navlink_connections(NavMapIterationBuild &r_bu
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real_t closest_end_sqr_dist = link_connection_radius_sqr;
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Vector3 closest_end_point;
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for (NavRegionIteration ®ion : map_iteration->region_iterations) {
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AABB region_bounds = region.bounds.grow(link_connection_radius);
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if (!region_bounds.has_point(link_start_pos) && !region_bounds.has_point(link_end_pos)) {
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continue;
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}
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for (gd::Polygon &polyon : region.navmesh_polygons) {
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for (uint32_t point_id = 2; point_id < polyon.points.size(); point_id += 1) {
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const Face3 face(polyon.points[0].pos, polyon.points[point_id - 1].pos, polyon.points[point_id].pos);
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for (gd::Polygon &polyon : polygons) {
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for (uint32_t point_id = 2; point_id < polyon.points.size(); point_id += 1) {
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const Face3 face(polyon.points[0].pos, polyon.points[point_id - 1].pos, polyon.points[point_id].pos);
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{
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const Vector3 start_point = face.get_closest_point_to(link_start_pos);
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const real_t sqr_dist = start_point.distance_squared_to(link_start_pos);
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{
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const Vector3 start_point = face.get_closest_point_to(link_start_pos);
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const real_t sqr_dist = start_point.distance_squared_to(link_start_pos);
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// Pick the polygon that is within our radius and is closer than anything we've seen yet.
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if (sqr_dist < closest_start_sqr_dist) {
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closest_start_sqr_dist = sqr_dist;
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closest_start_point = start_point;
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closest_start_polygon = &polyon;
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}
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// Pick the polygon that is within our radius and is closer than anything we've seen yet.
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if (sqr_dist < closest_start_sqr_dist) {
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closest_start_sqr_dist = sqr_dist;
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closest_start_point = start_point;
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closest_start_polygon = &polyon;
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}
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}
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{
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const Vector3 end_point = face.get_closest_point_to(link_end_pos);
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const real_t sqr_dist = end_point.distance_squared_to(link_end_pos);
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{
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const Vector3 end_point = face.get_closest_point_to(link_end_pos);
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const real_t sqr_dist = end_point.distance_squared_to(link_end_pos);
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// Pick the polygon that is within our radius and is closer than anything we've seen yet.
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if (sqr_dist < closest_end_sqr_dist) {
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closest_end_sqr_dist = sqr_dist;
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closest_end_point = end_point;
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closest_end_polygon = &polyon;
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}
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// Pick the polygon that is within our radius and is closer than anything we've seen yet.
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if (sqr_dist < closest_end_sqr_dist) {
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closest_end_sqr_dist = sqr_dist;
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closest_end_point = end_point;
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closest_end_polygon = &polyon;
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}
|
||||
}
|
||||
}
|
||||
@@ -313,13 +333,10 @@ void NavMapBuilder3D::_build_step_navlink_connections(NavMapIterationBuild &r_bu
|
||||
|
||||
// If we have both a start and end point, then create a synthetic polygon to route through.
|
||||
if (closest_start_polygon && closest_end_polygon) {
|
||||
link.navmesh_polygons.resize(1);
|
||||
gd::Polygon &new_polygon = link.navmesh_polygons[0];
|
||||
gd::Polygon &new_polygon = link_polygons[link_poly_idx++];
|
||||
new_polygon.id = polygon_count++;
|
||||
new_polygon.owner = &link;
|
||||
|
||||
link_polygon_count++;
|
||||
|
||||
new_polygon.edges.clear();
|
||||
new_polygon.edges.resize(4);
|
||||
new_polygon.points.resize(4);
|
||||
@@ -348,7 +365,7 @@ void NavMapBuilder3D::_build_step_navlink_connections(NavMapIterationBuild &r_bu
|
||||
}
|
||||
|
||||
// If the link is bi-directional, create connections from the end to the start.
|
||||
if (link.bidirectional) {
|
||||
if (link.is_bidirectional()) {
|
||||
gd::Edge::Connection entry_connection;
|
||||
entry_connection.polygon = &new_polygon;
|
||||
entry_connection.edge = -1;
|
||||
@@ -365,33 +382,23 @@ void NavMapBuilder3D::_build_step_navlink_connections(NavMapIterationBuild &r_bu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
r_build.polygon_count = polygon_count;
|
||||
r_build.link_polygon_count = link_polygon_count;
|
||||
}
|
||||
|
||||
void NavMapBuilder3D::_build_update_map_iteration(NavMapIterationBuild &r_build) {
|
||||
NavMapIteration *map_iteration = r_build.map_iteration;
|
||||
|
||||
map_iteration->navmesh_polygon_count = r_build.navmesh_polygon_count;
|
||||
map_iteration->link_polygon_count = r_build.link_polygon_count;
|
||||
LocalVector<gd::Polygon> &polygons = map_iteration->navmesh_polygons;
|
||||
LocalVector<gd::Polygon> &link_polygons = map_iteration->link_polygons;
|
||||
|
||||
// TODO: This copying is for compatibility with legacy functions that expect a big polygon soup array.
|
||||
// Those functions should be changed to work hierarchical with the region iteration polygons directly.
|
||||
map_iteration->navmesh_polygons.resize(map_iteration->navmesh_polygon_count);
|
||||
uint32_t polygon_index = 0;
|
||||
for (NavRegionIteration ®ion : map_iteration->region_iterations) {
|
||||
for (gd::Polygon ®ion_polygon : region.navmesh_polygons) {
|
||||
map_iteration->navmesh_polygons[polygon_index++] = region_polygon;
|
||||
}
|
||||
}
|
||||
map_iteration->navmesh_polygon_count = polygons.size();
|
||||
map_iteration->link_polygon_count = link_polygons.size();
|
||||
|
||||
map_iteration->path_query_slots_mutex.lock();
|
||||
for (NavMeshQueries3D::PathQuerySlot &p_path_query_slot : map_iteration->path_query_slots) {
|
||||
p_path_query_slot.path_corridor.clear();
|
||||
p_path_query_slot.path_corridor.resize(map_iteration->navmesh_polygon_count + map_iteration->link_polygon_count);
|
||||
p_path_query_slot.traversable_polys.clear();
|
||||
p_path_query_slot.traversable_polys.reserve(map_iteration->navmesh_polygon_count * 0.25);
|
||||
p_path_query_slot.path_corridor.clear();
|
||||
p_path_query_slot.path_corridor.resize(map_iteration->navmesh_polygon_count + map_iteration->link_polygon_count);
|
||||
}
|
||||
map_iteration->path_query_slots_mutex.unlock();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user