doc: Add default values to all properties

Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
Rémi Verschelde
2019-06-29 12:38:01 +02:00
parent 82604195b4
commit c6cea6e9b3
394 changed files with 2881 additions and 2719 deletions
+3 -3
View File
@@ -59,13 +59,13 @@
</method>
</methods>
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene">
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" default="false">
If [code]true[/code], the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.
</member>
<member name="resource_name" type="String" setter="set_name" getter="get_name">
<member name="resource_name" type="String" setter="set_name" getter="get_name" default="&quot;&quot;">
The name of the resource. This is an optional identifier.
</member>
<member name="resource_path" type="String" setter="set_path" getter="get_path">
<member name="resource_path" type="String" setter="set_path" getter="get_path" default="&quot;&quot;">
The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.
</member>
</members>