doc: Add default values to all properties

Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
Rémi Verschelde
2019-06-29 12:38:01 +02:00
parent 82604195b4
commit c6cea6e9b3
394 changed files with 2881 additions and 2719 deletions

View File

@@ -12,28 +12,28 @@
<methods>
</methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="get_expand">
<member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false">
If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code].
</member>
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode">
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
</member>
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null">
Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
</member>
<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null">
Texture to display when the node is disabled. See [member BaseButton.disabled].
</member>
<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture">
<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null">
Texture to display when the node has mouse or keyboard focus.
</member>
<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture">
<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null">
Texture to display when the mouse hovers the node.
</member>
<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture">
<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null">
Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
</member>
<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture">
<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null">
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key.
</member>
</members>