Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
This commit is contained in:
@@ -18,7 +18,7 @@
|
||||
If [code]true[/code], the query will take [PhysicsBody2D]s into account.
|
||||
</member>
|
||||
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647">
|
||||
The physics layer(s) the query will take into account (as a bitmask).
|
||||
The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
|
||||
</member>
|
||||
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
|
||||
The list of objects or object [RID]s that will be excluded from collisions.
|
||||
|
||||
Reference in New Issue
Block a user