Reference the online documentation in collision layer/mask properties

See https://github.com/godotengine/godot-docs/pull/3863.
This commit is contained in:
Hugo Locurcio
2020-08-03 13:58:51 +02:00
parent ec9302cecc
commit c73c327bab
14 changed files with 21 additions and 21 deletions
@@ -18,7 +18,7 @@
If [code]true[/code], the query will take [PhysicsBody3D]s into account.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647">
The physics layer(s) the query will take into account (as a bitmask).
The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]">
The list of objects or object [RID]s that will be excluded from collisions.