diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 868079a516..c0042b3918 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -27,6 +27,13 @@ Bakes the material data of the Mesh passed in the [param base] parameter with optional [param material_overrides] to a set of [Image]s of size [param image_size]. Returns an array of [Image]s containing material properties as specified in [enum BakeChannels]. + + + + + As the RenderingServer actual logic may run on an separate thread, accessing its internals from the main (or any other) thread will result in errors. To make it easier to run code that can safely access the rendering internals (such as [RenderingDevice] and similar RD classes), push a callable via this function so it will be executed on the render thread. + + diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index ff6bf3a6ba..c4464cb180 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -386,6 +386,12 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { } } +void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) { + Variant ret; + Callable::CallError ce; + p_callable.callp(nullptr, 0, ret, ce); +} + RenderingServerDefault::RenderingServerDefault(bool p_create_thread) : command_queue(p_create_thread) { RenderingServer::init(); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 340eb7394b..944dbce0d1 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -97,6 +97,8 @@ class RenderingServerDefault : public RenderingServer { void _free(RID p_rid); + void _call_on_render_thread(const Callable &p_callable); + public: //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() //#define DEBUG_CHANGES @@ -987,6 +989,15 @@ public: virtual void init() override; virtual void finish() override; + virtual void call_on_render_thread(const Callable &p_callable) override { + if (Thread::get_caller_id() == server_thread) { + command_queue.flush_if_pending(); + _call_on_render_thread(p_callable); + } else { + command_queue.push(this, &RenderingServerDefault::_call_on_render_thread, p_callable); + } + } + /* TESTING */ virtual double get_frame_setup_time_cpu() const override; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 4c6b765157..1c720ff149 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2808,6 +2808,8 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device); ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device); + + ClassDB::bind_method(D_METHOD("call_on_render_thread", "callable"), &RenderingServer::call_on_render_thread); } void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) { diff --git a/servers/rendering_server.h b/servers/rendering_server.h index deac2a59f9..d7a14721d7 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1599,6 +1599,8 @@ public: bool is_render_loop_enabled() const; void set_render_loop_enabled(bool p_enabled); + virtual void call_on_render_thread(const Callable &p_callable) = 0; + RenderingServer(); virtual ~RenderingServer();