[macOS/iOS] Use hardware sampling rates for audio I/O.

This commit is contained in:
bruvzg
2024-02-21 14:02:10 +02:00
parent 6732a0fd86
commit c8609f4c0f
8 changed files with 78 additions and 18 deletions

View File

@@ -1614,6 +1614,10 @@ float AudioServer::get_mix_rate() const {
return AudioDriver::get_singleton()->get_mix_rate();
}
float AudioServer::get_input_mix_rate() const {
return AudioDriver::get_singleton()->get_input_mix_rate();
}
float AudioServer::read_output_peak_db() const {
return 0;
}
@@ -1946,6 +1950,7 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode);
ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate);
ClassDB::bind_method(D_METHOD("get_input_mix_rate"), &AudioServer::get_input_mix_rate);
ClassDB::bind_method(D_METHOD("get_output_device_list"), &AudioServer::get_output_device_list);
ClassDB::bind_method(D_METHOD("get_output_device"), &AudioServer::get_output_device);