Merge pull request #116142 from Repiteo/4.6.1-cherry-picks-2

[4.6] Cherry-picks for the 4.6 branch (future 4.6.1) - 3rd batch
This commit is contained in:
Thaddeus Crews
2026-02-10 12:35:47 -06:00
committed by GitHub
7 changed files with 85 additions and 51 deletions

View File

@@ -165,6 +165,7 @@
</member>
<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
The SoftBody3D's mass.
[b]Note:[/b] When using Jolt Physics, the default value of this property will instead be [code]0.0[/code], which will cause the body to automatically calculate the mass to 1 kg per point. This is a bug, which will be fixed in Godot 4.7.
</member>
</members>
<constants>

View File

@@ -2473,9 +2473,6 @@ AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
if (dummy_player) {
memdelete(dummy_player);
}
}
// AnimationTrackKeyEditEditorPlugin

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@@ -396,25 +396,42 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
curve_parameters[p_param] = p_curve;
switch (p_param) {
case PARAM_ANGULAR_VELOCITY:
case PARAM_ORBIT_VELOCITY:
case PARAM_LINEAR_ACCEL:
case PARAM_RADIAL_ACCEL:
case PARAM_TANGENTIAL_ACCEL:
case PARAM_ANGLE:
case PARAM_INITIAL_LINEAR_VELOCITY: {
//do none for this one
} break;
case PARAM_ANGULAR_VELOCITY: {
_adjust_curve_range(p_curve, -360, 360);
} break;
case PARAM_ORBIT_VELOCITY: {
_adjust_curve_range(p_curve, -500, 500);
} break;
case PARAM_LINEAR_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
case PARAM_RADIAL_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
case PARAM_TANGENTIAL_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
case PARAM_DAMPING: {
_adjust_curve_range(p_curve, 0, 100);
} break;
case PARAM_ANGLE: {
_adjust_curve_range(p_curve, -360, 360);
} break;
case PARAM_SCALE: {
} break;
case PARAM_HUE_VARIATION: {
_adjust_curve_range(p_curve, -1, 1);
} break;
case PARAM_DAMPING:
case PARAM_SCALE:
case PARAM_ANIM_SPEED:
case PARAM_ANIM_SPEED: {
_adjust_curve_range(p_curve, 0, 200);
} break;
case PARAM_ANIM_OFFSET: {
_adjust_curve_range(p_curve, 0, 1);
} break;
case PARAM_INITIAL_LINEAR_VELOCITY:
case PARAM_MAX: {
// No curve available.
} break;
default: {
}
}
update_configuration_warnings();

View File

@@ -336,25 +336,42 @@ void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
curve_parameters[p_param] = p_curve;
switch (p_param) {
case PARAM_ANGULAR_VELOCITY:
case PARAM_ORBIT_VELOCITY:
case PARAM_LINEAR_ACCEL:
case PARAM_RADIAL_ACCEL:
case PARAM_TANGENTIAL_ACCEL:
case PARAM_ANGLE:
case PARAM_INITIAL_LINEAR_VELOCITY: {
//do none for this one
} break;
case PARAM_ANGULAR_VELOCITY: {
_adjust_curve_range(p_curve, -360, 360);
} break;
case PARAM_ORBIT_VELOCITY: {
_adjust_curve_range(p_curve, -500, 500);
} break;
case PARAM_LINEAR_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
case PARAM_RADIAL_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
case PARAM_TANGENTIAL_ACCEL: {
_adjust_curve_range(p_curve, -200, 200);
} break;
case PARAM_DAMPING: {
_adjust_curve_range(p_curve, 0, 100);
} break;
case PARAM_ANGLE: {
_adjust_curve_range(p_curve, -360, 360);
} break;
case PARAM_SCALE: {
} break;
case PARAM_HUE_VARIATION: {
_adjust_curve_range(p_curve, -1, 1);
} break;
case PARAM_DAMPING:
case PARAM_SCALE:
case PARAM_ANIM_SPEED:
case PARAM_ANIM_SPEED: {
_adjust_curve_range(p_curve, 0, 200);
} break;
case PARAM_ANIM_OFFSET: {
_adjust_curve_range(p_curve, 0, 1);
} break;
case PARAM_INITIAL_LINEAR_VELOCITY:
case PARAM_MAX: {
// No curve available.
} break;
default: {
}
}
update_configuration_warnings();

View File

@@ -383,7 +383,7 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D"), "set_parent_collision_ignore", "get_parent_collision_ignore");
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,exp,suffix:kg"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0,1000,0.001,or_greater,exp,suffix:kg"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shrinking_factor", PROPERTY_HINT_RANGE, "-1,1,0.01,or_less,or_greater"), "set_shrinking_factor", "get_shrinking_factor");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");

View File

@@ -1461,34 +1461,37 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex
Variant tex_rid = p_texture.is_valid() ? Variant(p_texture->get_rid()) : Variant();
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
//do none for this one
} break;
case PARAM_ANGULAR_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_ORBIT_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
_adjust_curve_range(p_texture, -2, 2);
notify_property_list_changed();
} break;
case PARAM_LINEAR_ACCEL: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_RADIAL_ACCEL: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_TANGENTIAL_ACCEL: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
_adjust_curve_range(p_texture, -200, 200);
} break;
case PARAM_DAMPING: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
_adjust_curve_range(p_texture, 0, 100);
} break;
case PARAM_ANGLE: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, tex_rid);
_adjust_curve_range(p_texture, -1, 1);
_adjust_curve_range(p_texture, -360, 360);
} break;
case PARAM_SCALE: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, tex_rid);
@@ -1500,36 +1503,35 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex
} break;
case PARAM_ANIM_SPEED: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
_adjust_curve_range(p_texture, 0, 200);
} break;
case PARAM_ANIM_OFFSET: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_TURB_INFLUENCE_OVER_LIFE: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_influence_over_life, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_TURB_VEL_INFLUENCE: {
// Can't happen, but silences warning
} break;
case PARAM_TURB_INIT_DISPLACEMENT: {
// Can't happen, but silences warning
} break;
case PARAM_RADIAL_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_SCALE_OVER_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
_adjust_curve_range(p_texture, 0, 3);
notify_property_list_changed();
} break;
case PARAM_DIRECTIONAL_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, 0, 1);
notify_property_list_changed();
} break;
case PARAM_INITIAL_LINEAR_VELOCITY:
case PARAM_TURB_VEL_INFLUENCE:
case PARAM_TURB_INIT_DISPLACEMENT:
case PARAM_MAX: {
// No curve available.
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
_queue_shader_change();

View File

@@ -1079,7 +1079,7 @@ layout(location = 2) out vec2 motion_vector;
vec4 volumetric_fog_process(vec2 screen_uv, float z) {
vec3 fog_pos = vec3(screen_uv, z * implementation_data.volumetric_fog_inv_length);
if (fog_pos.z < 0.0) {
return vec4(0.0);
return vec4(0.0, 0.0, 0.0, 1.0);
} else if (fog_pos.z < 1.0) {
fog_pos.z = pow(fog_pos.z, implementation_data.volumetric_fog_detail_spread);
}