Decouple MeshStorage from RenderingServer
By moving RS::SurfaceData and RS::MeshInfo to RenderingServerTypes. This notably allows removing RS dependency from `mesh.h`.
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@@ -42,6 +42,7 @@
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#include "scene/debugger/scene_debugger_object.h"
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#include "scene/gui/popup_menu.h"
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#include "scene/main/canvas_layer.h"
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#include "scene/resources/mesh.h"
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#include "scene/theme/theme_db.h"
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#include "servers/rendering/rendering_server.h"
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@@ -1155,6 +1156,7 @@ void RuntimeNodeSelect::_update_view_2d() {
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}
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#ifndef _3D_DISABLED
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void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
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Window *root = SceneTree::get_singleton()->get_root();
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@@ -1631,6 +1633,16 @@ void RuntimeNodeSelect::_reset_camera_3d() {
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override_camera->set_perspective(camera_fov * cursor.fov_scale, camera_znear, camera_zfar);
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}
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}
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RuntimeNodeSelect::SelectionBox3D::~SelectionBox3D() {
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if (instance.is_valid()) {
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RS::get_singleton()->free_rid(instance);
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RS::get_singleton()->free_rid(instance_ofs);
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RS::get_singleton()->free_rid(instance_xray);
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RS::get_singleton()->free_rid(instance_xray_ofs);
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}
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}
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#endif // _3D_DISABLED
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#endif // DEBUG_ENABLED
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