GDScript: Remove unused code in GDScriptFunctionState

This commit is contained in:
Danil Alexeev
2026-06-01 09:47:55 +03:00
parent dff2b9bb66
commit cdee474528
2 changed files with 9 additions and 33 deletions
+5 -4
View File
@@ -501,21 +501,22 @@ public:
class GDScriptFunctionState : public RefCounted {
GDCLASS(GDScriptFunctionState, RefCounted);
friend class GDScriptFunction;
GDScriptFunction *function = nullptr;
GDScriptFunction::CallState state;
Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
SelfList<GDScriptFunctionState> scripts_list;
SelfList<GDScriptFunctionState> instances_list;
Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant resume(const Variant &p_arg);
protected:
static void _bind_methods();
public:
bool is_valid(bool p_extended_check = false) const;
Variant resume(const Variant &p_arg = Variant());
#ifdef DEBUG_ENABLED
// Returns a human-readable representation of the function.
String get_readable_function() {