GDScript: Remove unused code in GDScriptFunctionState
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@@ -501,21 +501,22 @@ public:
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class GDScriptFunctionState : public RefCounted {
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GDCLASS(GDScriptFunctionState, RefCounted);
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friend class GDScriptFunction;
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GDScriptFunction *function = nullptr;
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GDScriptFunction::CallState state;
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Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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SelfList<GDScriptFunctionState> scripts_list;
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SelfList<GDScriptFunctionState> instances_list;
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Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
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Variant resume(const Variant &p_arg);
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protected:
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static void _bind_methods();
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public:
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bool is_valid(bool p_extended_check = false) const;
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Variant resume(const Variant &p_arg = Variant());
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#ifdef DEBUG_ENABLED
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// Returns a human-readable representation of the function.
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String get_readable_function() {
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