Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need for additional mouse movements.
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@@ -216,6 +216,14 @@ void Node::_notification(int p_notification) {
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memdelete(child);
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}
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} break;
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case NOTIFICATION_CHILD_ORDER_CHANGED: {
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// The order, in which canvas items are drawn gets rearranged.
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// This makes it necessary to update mouse cursor and send according mouse_enter/mouse_exit signals for Control nodes.
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if (get_viewport()) {
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get_viewport()->update_mouse_cursor_state();
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}
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} break;
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}
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}
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