Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver` command line argument.
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@@ -129,8 +129,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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timestamp_vp_map[rt_id] = p_viewport->self;
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}
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// This is currently needed for GLES to keep the current window being rendered to up to date
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DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
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if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl") {
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// This is currently needed for GLES to keep the current window being rendered to up to date
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DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
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}
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/* Camera should always be BEFORE any other 3D */
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@@ -750,7 +752,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
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ERR_FAIL_COND(!viewport);
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if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
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// If using GLES2 we can optimize this operation by rendering directly to system_fbo
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// If using OpenGL we can optimize this operation by rendering directly to system_fbo
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// instead of rendering to fbo and copying to system_fbo after
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if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
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RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
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