ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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@@ -446,7 +446,6 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
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PathGetCache::NodeInfo ni;
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ni.path = path;
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ni.instance = 0;
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path_get_cache[p_from].nodes[id] = ni;
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