ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
This commit is contained in:
@@ -267,8 +267,6 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) :
|
||||
_static = true;
|
||||
type = p_type;
|
||||
space = NULL;
|
||||
instance_id = 0;
|
||||
canvas_instance_id = 0;
|
||||
collision_mask = 1;
|
||||
collision_layer = 1;
|
||||
pickable = true;
|
||||
|
||||
Reference in New Issue
Block a user