ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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@@ -199,11 +199,11 @@ public:
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FUNC2(body_remove_shape, RID, int);
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FUNC1(body_clear_shapes, RID);
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FUNC2(body_attach_object_instance_id, RID, uint32_t);
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FUNC1RC(uint32_t, body_get_object_instance_id, RID);
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FUNC2(body_attach_object_instance_id, RID, ObjectID);
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FUNC1RC(ObjectID, body_get_object_instance_id, RID);
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FUNC2(body_attach_canvas_instance_id, RID, uint32_t);
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FUNC1RC(uint32_t, body_get_canvas_instance_id, RID);
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FUNC2(body_attach_canvas_instance_id, RID, ObjectID);
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FUNC1RC(ObjectID, body_get_canvas_instance_id, RID);
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FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
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FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);
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