ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.

This commit is contained in:
Juan Linietsky
2020-02-12 14:24:06 -03:00
parent 4aa31a2851
commit cf8c679a23
89 changed files with 337 additions and 287 deletions
@@ -199,11 +199,11 @@ public:
FUNC2(body_remove_shape, RID, int);
FUNC1(body_clear_shapes, RID);
FUNC2(body_attach_object_instance_id, RID, uint32_t);
FUNC1RC(uint32_t, body_get_object_instance_id, RID);
FUNC2(body_attach_object_instance_id, RID, ObjectID);
FUNC1RC(ObjectID, body_get_object_instance_id, RID);
FUNC2(body_attach_canvas_instance_id, RID, uint32_t);
FUNC1RC(uint32_t, body_get_canvas_instance_id, RID);
FUNC2(body_attach_canvas_instance_id, RID, ObjectID);
FUNC1RC(ObjectID, body_get_canvas_instance_id, RID);
FUNC2(body_set_continuous_collision_detection_mode, RID, CCDMode);
FUNC1RC(CCDMode, body_get_continuous_collision_detection_mode, RID);