Rename GPUParticles attractor and collision nodes to have a 3D suffix
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
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@@ -7010,7 +7010,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(PhysicalBone3DEditorPlugin(this)));
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add_editor_plugin(memnew(MeshEditorPlugin(this)));
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add_editor_plugin(memnew(MaterialEditorPlugin(this)));
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add_editor_plugin(memnew(GPUParticlesCollisionSDFEditorPlugin(this)));
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add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin(this)));
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add_editor_plugin(memnew(InputEventEditorPlugin(this)));
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add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this)));
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add_editor_plugin(memnew(TextControlEditorPlugin(this)));
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