Unexpose _direct_state_changed in PhysicsBody

Removed _direct_state_changed bindings
Affects 2D and 3D nodes
Callbacks now use Callable
Tests were changed accordingly
This commit is contained in:
rafallus
2021-03-30 00:22:23 -06:00
parent 6cfbf36338
commit cfa06f0f76
25 changed files with 64 additions and 83 deletions

View File

@@ -243,9 +243,7 @@ protected:
Size2 imgsize(5, 5); //vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image));
vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image);
ps->body_set_force_integration_callback(body, this, "_body_moved", sprite);
//RID q = ps->query_create(this,"_body_moved",sprite);
//ps->query_body_state(q,body);
ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite);
return body;
}
@@ -310,7 +308,6 @@ protected:
}
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("_body_moved"), &TestPhysics2DMainLoop::_body_moved);
ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback);
}