Move visual shaders to a module

This commit is contained in:
Aaron Franke
2025-08-26 07:28:40 -07:00
parent 9273a6a9a0
commit cfded120ae
135 changed files with 503 additions and 258 deletions
-9
View File
@@ -142,7 +142,6 @@
#include "editor/settings/editor_settings_dialog.h"
#include "editor/settings/project_settings_editor.h"
#include "editor/shader/editor_native_shader_source_visualizer.h"
#include "editor/shader/visual_shader_editor_plugin.h"
#include "editor/themes/editor_color_map.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
@@ -8561,10 +8560,6 @@ EditorNode::EditorNode() {
rmp.instantiate();
EditorInspector::add_inspector_plugin(rmp);
Ref<EditorInspectorVisualShaderModePlugin> smp;
smp.instantiate();
EditorInspector::add_inspector_plugin(smp);
Ref<EditorInspectorParticleProcessMaterialPlugin> ppm;
ppm.instantiate();
EditorInspector::add_inspector_plugin(ppm);
@@ -9428,10 +9423,6 @@ EditorNode::EditorNode() {
Ref<FogMaterialConversionPlugin> fog_mat_convert;
fog_mat_convert.instantiate();
resource_conversion_plugins.push_back(fog_mat_convert);
Ref<VisualShaderConversionPlugin> vshader_convert;
vshader_convert.instantiate();
resource_conversion_plugins.push_back(vshader_convert);
}
update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();