Move visual shaders to a module
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@@ -142,7 +142,6 @@
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#include "editor/settings/editor_settings_dialog.h"
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#include "editor/settings/project_settings_editor.h"
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#include "editor/shader/editor_native_shader_source_visualizer.h"
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#include "editor/shader/visual_shader_editor_plugin.h"
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#include "editor/themes/editor_color_map.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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@@ -8561,10 +8560,6 @@ EditorNode::EditorNode() {
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rmp.instantiate();
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EditorInspector::add_inspector_plugin(rmp);
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Ref<EditorInspectorVisualShaderModePlugin> smp;
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smp.instantiate();
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EditorInspector::add_inspector_plugin(smp);
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Ref<EditorInspectorParticleProcessMaterialPlugin> ppm;
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ppm.instantiate();
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EditorInspector::add_inspector_plugin(ppm);
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@@ -9428,10 +9423,6 @@ EditorNode::EditorNode() {
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Ref<FogMaterialConversionPlugin> fog_mat_convert;
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fog_mat_convert.instantiate();
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resource_conversion_plugins.push_back(fog_mat_convert);
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Ref<VisualShaderConversionPlugin> vshader_convert;
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vshader_convert.instantiate();
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resource_conversion_plugins.push_back(vshader_convert);
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}
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update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
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