Move visual shaders to a module

This commit is contained in:
Aaron Franke
2025-08-26 07:28:40 -07:00
parent 9273a6a9a0
commit cfded120ae
135 changed files with 503 additions and 258 deletions
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A 2D texture uniform array to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform sampler2DArray[/code] in the shader language.
</description>
<tutorials>
</tutorials>
<members>
<member name="texture_array" type="TextureLayered" setter="set_texture_array" getter="get_texture_array">
A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
</member>
</members>
</class>