Move visual shaders to a module

This commit is contained in:
Aaron Franke
2025-08-26 07:28:40 -07:00
parent 9273a6a9a0
commit cfded120ae
135 changed files with 503 additions and 258 deletions
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Composes a [Transform3D] from four [Vector3]s within the visual shader graph.
</brief_description>
<description>
Creates a 4×4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
</description>
<tutorials>
</tutorials>
</class>