Move visual shaders to a module
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeTransformDecompose" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Decomposes a [Transform3D] into four [Vector3]s within the visual shader graph.
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</brief_description>
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<description>
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Takes a 4×4 transform matrix and decomposes it into four [code]vec3[/code] values, one from each row of the matrix.
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</description>
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<tutorials>
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</tutorials>
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</class>
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