Move visual shaders to a module
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeWorldPositionFromDepth" inherits="VisualShaderNode" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A visual shader node that calculates the position of the pixel in world space using the depth texture.
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</brief_description>
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<description>
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The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics.
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</description>
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<tutorials>
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</tutorials>
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</class>
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