[Windows] Add tablet driver selection.
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@@ -414,9 +414,6 @@
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<member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter="" default="Vector2( 10, 10 )">
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Position offset for tooltips, relative to the mouse cursor's hotspot.
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</member>
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<member name="display/window/disable_wintab_api" type="bool" setter="" getter="" default="false">
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Disables WinTab API and always use Windows Ink API for the pen input (Windows only).
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</member>
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<member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false">
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If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
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</member>
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@@ -453,6 +450,9 @@
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<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
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Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
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</member>
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<member name="display/window/tablet_driver" type="String" setter="" getter="" default=""wintab"">
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Specifies the tablet driver to use. If left empty, the default driver will be used.
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</member>
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<member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">
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If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5).
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</member>
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