Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
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@@ -33,7 +33,7 @@
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#include "csg_shape.h"
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#include "editor/editor_plugin.h"
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#include "editor/spatial_editor_gizmos.h"
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#include "editor/node_3d_editor_gizmos.h"
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class CSGShapeNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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@@ -32,7 +32,7 @@
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#include "core/input/input_filter.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/camera_3d.h"
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#include "core/math/geometry.h"
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