Implement BPM support

Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
This commit is contained in:
reduz
2022-07-21 01:00:58 +02:00
committed by Juan Linietsky
parent 976cb7ea9f
commit d1ddee2258
41 changed files with 1548 additions and 438 deletions

View File

@@ -406,6 +406,10 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
return p_frames;
}
void AudioStreamPlaybackSample::tag_used_streams() {
base->tag_used(get_playback_position());
}
AudioStreamPlaybackSample::AudioStreamPlaybackSample() {}
/////////////////////
@@ -599,7 +603,7 @@ Error AudioStreamSample::save_to_wav(const String &p_path) {
return OK;
}
Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
Ref<AudioStreamPlayback> AudioStreamSample::instantiate_playback() {
Ref<AudioStreamPlaybackSample> sample;
sample.instantiate();
sample->base = Ref<AudioStreamSample>(this);