117
modules/gdnative/include/gdnative/aabb.h
Normal file
117
modules/gdnative/include/gdnative/aabb.h
Normal file
@@ -0,0 +1,117 @@
|
||||
/*************************************************************************/
|
||||
/* aabb.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_AABB_H
|
||||
#define GODOT_AABB_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_AABB_SIZE 24
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_AABB_SIZE];
|
||||
} godot_aabb;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/plane.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
|
||||
void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
|
||||
void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
|
||||
|
||||
godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
|
||||
|
||||
godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
|
||||
|
||||
godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
|
||||
|
||||
godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
|
||||
|
||||
godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
|
||||
|
||||
godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
|
||||
|
||||
godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
|
||||
|
||||
godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_AABB_H
|
||||
@@ -169,9 +169,9 @@ typedef void godot_object;
|
||||
|
||||
#include <gdnative/quat.h>
|
||||
|
||||
/////// Rect3
|
||||
/////// AABB
|
||||
|
||||
#include <gdnative/rect3.h>
|
||||
#include <gdnative/aabb.h>
|
||||
|
||||
/////// Basis
|
||||
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* rect3.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef GODOT_RECT3_H
|
||||
#define GODOT_RECT3_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#define GODOT_RECT3_SIZE 24
|
||||
|
||||
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
|
||||
#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
|
||||
typedef struct {
|
||||
uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
|
||||
} godot_rect3;
|
||||
#endif
|
||||
|
||||
// reduce extern "C" nesting for VS2013
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/plane.h>
|
||||
#include <gdnative/vector3.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
|
||||
void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
|
||||
void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
|
||||
|
||||
godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
|
||||
|
||||
godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
|
||||
|
||||
godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
|
||||
|
||||
godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
|
||||
|
||||
godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
|
||||
|
||||
godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
|
||||
|
||||
godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GODOT_RECT3_H
|
||||
@@ -51,6 +51,7 @@ typedef struct {
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/array.h>
|
||||
#include <gdnative/gdnative.h>
|
||||
#include <gdnative/variant.h>
|
||||
|
||||
|
||||
@@ -98,9 +98,9 @@ godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self,
|
||||
|
||||
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
|
||||
godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
|
||||
|
||||
godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
|
||||
godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ typedef enum godot_variant_type {
|
||||
GODOT_VARIANT_TYPE_TRANSFORM2D,
|
||||
GODOT_VARIANT_TYPE_PLANE,
|
||||
GODOT_VARIANT_TYPE_QUAT, // 10
|
||||
GODOT_VARIANT_TYPE_RECT3,
|
||||
GODOT_VARIANT_TYPE_AABB,
|
||||
GODOT_VARIANT_TYPE_BASIS,
|
||||
GODOT_VARIANT_TYPE_TRANSFORM,
|
||||
|
||||
@@ -104,6 +104,7 @@ typedef struct godot_variant_call_error {
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <gdnative/aabb.h>
|
||||
#include <gdnative/array.h>
|
||||
#include <gdnative/basis.h>
|
||||
#include <gdnative/color.h>
|
||||
@@ -113,7 +114,6 @@ typedef struct godot_variant_call_error {
|
||||
#include <gdnative/pool_arrays.h>
|
||||
#include <gdnative/quat.h>
|
||||
#include <gdnative/rect2.h>
|
||||
#include <gdnative/rect3.h>
|
||||
#include <gdnative/rid.h>
|
||||
#include <gdnative/string.h>
|
||||
#include <gdnative/transform.h>
|
||||
@@ -145,7 +145,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
|
||||
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
||||
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
|
||||
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
|
||||
void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
|
||||
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
|
||||
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
|
||||
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
|
||||
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
|
||||
@@ -173,7 +173,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
|
||||
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
|
||||
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
|
||||
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
|
||||
godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
|
||||
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
|
||||
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
|
||||
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
|
||||
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
|
||||
|
||||
Reference in New Issue
Block a user