Add missing argument names in GDScript bindings

All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
This commit is contained in:
Rémi Verschelde
2015-12-28 02:13:05 +01:00
parent fe46b2ac0c
commit d4993b74fc
42 changed files with 234 additions and 236 deletions

View File

@@ -394,9 +394,9 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_z_as_relative","enable"),&Node2D::set_z_as_relative);
ObjectTypeDB::bind_method(_MD("is_z_relative"),&Node2D::is_z_relative);
ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
ObjectTypeDB::bind_method(_MD("edit_set_pivot","pivot"),&Node2D::edit_set_pivot);
ObjectTypeDB::bind_method(_MD("get_relative_transform"),&Node2D::get_relative_transform);
ObjectTypeDB::bind_method(_MD("get_relative_transform","parent"),&Node2D::get_relative_transform);
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));