Fix bugs related to bad handling of rotated/translated shapes in tilemap

Fixup #18529 and #12870
This commit is contained in:
Bojidar Marinov
2018-06-03 16:32:23 +03:00
parent 8684b63118
commit d73cdeb248
2 changed files with 5 additions and 3 deletions

View File

@@ -466,10 +466,12 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
xform *= shapes[i].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);