Fix bugs related to bad handling of rotated/translated shapes in tilemap
Fixup #18529 and #12870
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@@ -466,10 +466,12 @@ void TileMap::_update_dirty_quadrants() {
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Transform2D xform;
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xform.set_origin(offset.floor());
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Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
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Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
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_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
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xform *= shapes[i].shape_transform.untranslated();
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if (debug_canvas_item.is_valid()) {
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vs->canvas_item_add_set_transform(debug_canvas_item, xform);
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shape->draw(debug_canvas_item, debug_collision_color);
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