Merge pull request #60684 from trollodel/lightweight_editor_plugin

Use forward-declarations in EditorPlugin where possible
This commit is contained in:
Rémi Verschelde
2022-11-13 15:51:29 +01:00
61 changed files with 152 additions and 38 deletions

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@@ -36,6 +36,8 @@
#include "editor/editor_plugin.h"
#include "editor_scene_importer_gltf.h"
class EditorFileDialog;
class SceneExporterGLTFPlugin : public EditorPlugin {
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);

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@@ -35,11 +35,14 @@
#include "../grid_map.h"
#include "editor/editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/item_list.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
class ConfirmationDialog;
class EditorUndoRedoManager;
class MenuButton;
class Node3DEditorPlugin;
class GridMapEditor : public VBoxContainer {

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@@ -35,6 +35,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/property_selector.h"
#include "editor/scene_tree_editor.h"
#include "modules/multiplayer/multiplayer_synchronizer.h"
#include "scene/gui/dialogs.h"

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@@ -32,17 +32,17 @@
#define REPLICATION_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
#include "../scene_replication_config.h"
#include "modules/multiplayer/scene_replication_config.h"
#include "scene/gui/box_container.h"
class ConfirmationDialog;
class MultiplayerSynchronizer;
class SceneTreeDialog;
class AcceptDialog;
class LineEdit;
class Tree;
class TreeItem;
class PropertySelector;
class SceneTreeDialog;
class ReplicationEditor : public VBoxContainer {
GDCLASS(ReplicationEditor, VBoxContainer);

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@@ -35,6 +35,8 @@
#include "editor/editor_plugin.h"
class AcceptDialog;
class HBoxContainer;
class NavigationRegion3D;
class NavigationMeshEditor : public Control {

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@@ -32,7 +32,9 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_inspector.h"
#include "editor/editor_scale.h"
#include "scene/gui/texture_rect.h"
#include "modules/noise/noise.h"
#include "modules/noise/noise_texture_2d.h"