Allow shader containers to be loaded in parallel.
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@@ -4170,8 +4170,6 @@ RID RenderingDevice::shader_create_from_bytecode(const Vector<uint8_t> &p_shader
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}
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RID RenderingDevice::shader_create_from_bytecode_with_samplers(const Vector<uint8_t> &p_shader_binary, RID p_placeholder, const Vector<PipelineImmutableSampler> &p_immutable_samplers) {
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_THREAD_SAFE_METHOD_
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Ref<RenderingShaderContainer> shader_container = driver->get_shader_container_format().create_container();
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ERR_FAIL_COND_V(shader_container.is_null(), RID());
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@@ -4195,6 +4193,8 @@ RID RenderingDevice::shader_create_from_bytecode_with_samplers(const Vector<uint
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RDD::ShaderID shader_id = driver->shader_create_from_container(shader_container, driver_immutable_samplers);
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ERR_FAIL_COND_V(!shader_id, RID());
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_THREAD_SAFE_METHOD_
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// All good, let's create modules.
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RID id;
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