[Scene] Add SceneStringNames::item_selected
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@@ -395,7 +395,7 @@ void OptionButton::_select(int p_which, bool p_emit) {
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}
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if (is_inside_tree() && p_emit) {
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emit_signal(SNAME("item_selected"), current);
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emit_signal(SceneStringName(item_selected), current);
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}
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}
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