C#: Generate On{EventName} method to raise signal events

This commit is contained in:
Raul Santos
2022-11-03 20:10:33 +01:00
parent 445e822bcf
commit da37998dc8
3 changed files with 81 additions and 7 deletions
@@ -32,6 +32,10 @@ partial class EventSignals
add => backing_MySignal += value;
remove => backing_MySignal -= value;
}
protected void OnMySignal(string str, int num)
{
EmitSignal(SignalName.MySignal, str, num);
}
/// <inheritdoc/>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, NativeVariantPtrArgs args)