C#: Generate On{EventName} method to raise signal events
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@@ -32,6 +32,10 @@ partial class EventSignals
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add => backing_MySignal += value;
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remove => backing_MySignal -= value;
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}
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protected void OnMySignal(string str, int num)
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{
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EmitSignal(SignalName.MySignal, str, num);
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, NativeVariantPtrArgs args)
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