i18n: Sync classref translations with Weblate
(cherry picked from commit 6c56433997b3e0bb3a81a0dee8be145a240f37d4)
This commit is contained in:
@@ -3454,6 +3454,15 @@ msgid ""
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"Else\"[/code]."
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msgstr ""
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#: doc/classes/@GlobalScope.xml
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msgid ""
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"Hints that a string property can be an enumerated value to pick in a list "
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"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n"
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"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts "
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"arbitrary values and can be empty. The list of values serves to suggest "
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"possible values."
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msgstr ""
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#: doc/classes/@GlobalScope.xml
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msgid ""
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"Hints that a float property should be edited via an exponential easing "
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@@ -4967,8 +4976,9 @@ msgid ""
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msgstr ""
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#: doc/classes/AnimationNode.xml
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msgid "Returns [code]true[/code] whether a given path is filtered."
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msgstr ""
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#, fuzzy
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msgid "Returns whether the given path is filtered."
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msgstr "매개변수의 탄젠트 값을 반환합니다."
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#: doc/classes/AnimationNode.xml
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msgid ""
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@@ -4992,7 +5002,7 @@ msgstr ""
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#: doc/classes/AnimationNode.xml
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msgid ""
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"Sets a custom parameter. These are used as local storage, because resources "
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"Sets a custom parameter. These are used as local memory, because resources "
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"can be reused across the tree or scenes."
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msgstr ""
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@@ -5001,7 +5011,7 @@ msgid "If [code]true[/code], filtering is enabled."
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msgstr ""
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#: doc/classes/AnimationNode.xml
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msgid "Called when the node was removed from the graph."
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msgid "Emitted when the node was removed from the graph."
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msgstr ""
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#: doc/classes/AnimationNode.xml
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@@ -9613,26 +9623,10 @@ msgid ""
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"[code]at_position[/code]."
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msgstr ""
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#: doc/classes/AudioServer.xml
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msgid ""
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"Name of the current device for audio input (see [method "
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"capture_get_device_list]). The value [code]\"Default\"[/code] means that the "
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"system-wide default audio input is currently used."
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msgstr ""
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#: doc/classes/AudioServer.xml
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msgid "Returns the names of all audio input devices detected on the system."
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msgstr ""
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#: doc/classes/AudioServer.xml
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msgid ""
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"Sets which audio input device is used for audio capture. On systems with "
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"multiple audio inputs (such as analog and USB), this can be used to select "
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"the audio input device. Setting the value [code]\"Default\"[/code] will "
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"record audio from the system-wide default audio input. If an invalid device "
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"name is set, the value will be reverted back to [code]\"Default\"[/code]."
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msgstr ""
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#: doc/classes/AudioServer.xml
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msgid "Generates an [AudioBusLayout] using the available buses and effects."
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msgstr ""
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@@ -9789,6 +9783,16 @@ msgstr ""
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msgid "Number of available audio buses."
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msgstr ""
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#: doc/classes/AudioServer.xml
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msgid ""
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"Name of the current device for audio input (see [method get_device_list]). "
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"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
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"this can be used to select the audio input device. The value "
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"[code]\"Default\"[/code] will record audio on the system-wide default audio "
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"input. If an invalid device name is set, the value will be reverted back to "
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"[code]\"Default\"[/code]."
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msgstr ""
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#: doc/classes/AudioServer.xml
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msgid ""
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"Name of the current device for audio output (see [method get_device_list]). "
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@@ -12870,6 +12874,18 @@ msgstr ""
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msgid "Returns the RID of the canvas used by this layer."
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msgstr ""
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#: doc/classes/CanvasLayer.xml
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msgid ""
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"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
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"setting [member visible] to [code]false[/code]."
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msgstr ""
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#: doc/classes/CanvasLayer.xml
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msgid ""
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"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
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"setting [member visible] to [code]true[/code]."
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msgstr ""
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#: doc/classes/CanvasLayer.xml
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msgid ""
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"The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/"
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@@ -15737,8 +15753,9 @@ msgid ""
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"Returns a [Color] from the first matching [Theme] in the tree if that "
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"[Theme] has a color item with the specified [code]name[/code] and "
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"[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class "
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"name of the current control is used as the type. If the type is a class name "
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"its parent classes are also checked, in order of inheritance.\n"
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"name of the current control is used as the type, or [member "
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"theme_type_variation] if it is defined. If the type is a class name its "
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"parent classes are also checked, in order of inheritance.\n"
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"For the current control its local overrides are considered first (see "
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"[method add_color_override]), then its assigned [member theme]. After the "
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"current control, each parent control and its assigned [member theme] are "
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@@ -16494,6 +16511,25 @@ msgid ""
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"all its [Control] children use."
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msgstr ""
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#: doc/classes/Control.xml
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msgid ""
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"The name of a theme type variation used by this [Control] to look up its own "
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"theme items. When empty, the class name of the node is used (e.g. "
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"[code]Button[/code] for the [Button] control), as well as the class names of "
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"all parent classes (in order of inheritance).\n"
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"When set, this property gives the highest priority to the type of the "
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"specified name. This type can in turn extend another type, forming a "
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"dependency chain. See [method Theme.set_type_variation]. If the theme item "
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"cannot be found using this type or its base types, lookup falls back on the "
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"class names.\n"
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"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] "
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"methods without specifying [code]theme_type[/code].\n"
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"[b]Note:[/b] Theme items are looked for in the tree order, from branch to "
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"root, where each [Control] node is checked for its [member theme] property. "
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"The earliest match against any type/class name is returned. The project-"
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"level Theme and the default Theme are checked last."
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msgstr ""
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#: doc/classes/Control.xml
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msgid "Emitted when the node gains keyboard focus."
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msgstr ""
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@@ -23235,7 +23271,22 @@ msgid ""
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msgstr ""
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#: doc/classes/Environment.xml
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msgid "If [code]true[/code], the glow effect is enabled."
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msgid ""
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"If [code]true[/code], the glow effect is enabled.\n"
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"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/"
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"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D "
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"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/"
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"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] "
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"by default, so its [code].mobile[/code] override needs to be changed to "
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"[b]3D[/b].\n"
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"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by "
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"default for performance reasons. This means glow will only be visible if "
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"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if "
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"[member glow_bloom] is increased above [code]0.0[/code]. Also consider "
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"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to "
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"behave on mobile like it does on desktop (at a performance cost), enable "
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"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
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"override."
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msgstr ""
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#: doc/classes/Environment.xml
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@@ -25340,8 +25391,9 @@ msgid ""
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"Returns a [PoolIntArray] where each triangle consists of three consecutive "
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"point indices into [code]polygon[/code] (i.e. the returned array will have "
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"[code]n * 3[/code] elements, with [code]n[/code] being the number of found "
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"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is "
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"returned."
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"triangles). Output triangles will always be counter clockwise, and the "
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"contour will be flipped if it's clockwise. If the triangulation did not "
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"succeed, an empty [PoolIntArray] is returned."
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msgstr ""
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#: doc/classes/Geometry.xml
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@@ -25611,7 +25663,12 @@ msgid ""
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"[b]Note:[/b] [method bake] works from the editor and in exported projects. "
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"This makes it suitable for procedurally generated or user-built levels. "
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"Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. "
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"Reducing [member subdiv] can speed up baking."
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"Reducing [member subdiv] can speed up baking.\n"
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"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before "
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"[method bake] is called. If you are procedurally creating those and some "
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"meshes or lights are missing from your baked [GIProbe], use "
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"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] "
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"directly."
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msgstr ""
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#: doc/classes/GIProbe.xml
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@@ -32159,7 +32216,12 @@ msgid "The color of shadows cast by this light."
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msgstr ""
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#: doc/classes/Light.xml
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msgid "Attempts to reduce [member shadow_bias] gap."
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msgid ""
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"Attempts to reduce [member shadow_bias] gap by rendering screen-space "
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"contact shadows. This has a performance impact, especially at higher "
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"values.\n"
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"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
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"[code]0.0[/code] is recommended."
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msgstr ""
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#: doc/classes/Light.xml
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@@ -32539,8 +32601,12 @@ msgstr ""
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#: doc/classes/Line2D.xml
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msgid ""
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"The smoothness of the rounded joints and caps. This is only used if a cap or "
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"joint is set as round."
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"The smoothness of the rounded joints and caps. Higher values result in "
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"smoother corners, but are more demanding to render and update. This is only "
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"used if a cap or joint is set as round.\n"
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"[b]Note:[/b] The default value is tuned for lines with the default [member "
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"width]. For thin lines, this value should be reduced to a number between "
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"[code]2[/code] and [code]4[/code] to improve performance."
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msgstr ""
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#: doc/classes/Line2D.xml
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@@ -34379,6 +34445,15 @@ msgstr ""
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msgid "Returns the [Transform2D] of a specific instance."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid ""
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"When using [i]physics interpolation[/i], this function allows you to prevent "
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"interpolation on an instance in the current physics tick.\n"
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"This allows you to move instances instantaneously, and should usually be "
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"used when initially placing an instance such as a bullet to prevent "
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"graphical glitches."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid ""
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"Sets all data related to the instances in one go. This is especially useful "
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@@ -34392,6 +34467,18 @@ msgid ""
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"code] is stored as 4 floats."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid ""
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"An alternative version of [method MultiMesh.set_as_bulk_array] which can be "
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"used with [i]physics interpolation[/i]. This method takes two arrays, and "
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"can set the data for the current and previous tick in one go. The renderer "
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"will automatically interpolate the data at each frame.\n"
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"This is useful for situations where the order of instances may change from "
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"physics tick to tick, such as particle systems.\n"
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"When the order of instances is coherent, the simpler [method MultiMesh."
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"set_as_bulk_array] can still be used with interpolation."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid ""
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"Sets the color of a specific instance by [i]multiplying[/i] the mesh's "
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@@ -34435,6 +34522,16 @@ msgstr ""
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msgid "Mesh to be drawn."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid ""
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"Choose whether to use an interpolation method that favors speed or quality.\n"
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"When using low physics tick rates (typically below 20) or high rates of "
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"object rotation, you may get better results from the high quality setting.\n"
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"[b]Note:[/b] Fast quality does not equate to low quality. Except in the "
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"special cases mentioned above, the quality should be comparable to high "
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"quality."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid "Format of transform used to transform mesh, either 2D or 3D."
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msgstr ""
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@@ -34487,6 +34584,18 @@ msgid ""
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"Use this for highest precision."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid ""
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"Always interpolate using Basis lerping, which can produce warping artifacts "
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"in some situations."
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msgstr ""
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#: doc/classes/MultiMesh.xml
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msgid ""
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"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
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"where possible, otherwise fall back to lerping."
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msgstr ""
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#: doc/classes/MultiMeshInstance.xml
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msgid "Node that instances a [MultiMesh]."
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msgstr ""
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@@ -36932,6 +37041,25 @@ msgid ""
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"Returns [code]true[/code] if the local system is the master of this node."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Returns [code]true[/code] if the physics interpolated flag is set for this "
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"Node (see [method set_physics_interpolated]).\n"
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"[b]Note:[/b] Interpolation will only be active is both the flag is set "
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"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
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"be tested using [method is_physics_interpolated_and_enabled]."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Returns [code]true[/code] if physics interpolation is enabled (see [method "
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"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
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"This is a convenience version of [method is_physics_interpolated] that also "
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"checks whether physics interpolation is enabled globally.\n"
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"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
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"physics/common/physics_interpolation]."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Returns [code]true[/code] if physics processing is enabled (see [method "
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@@ -37102,6 +37230,21 @@ msgid ""
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"normally)."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"When physics interpolation is active, moving a node to a radically different "
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"transform (such as placement within a level) can result in a visible glitch "
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"as the object is rendered moving from the old to new position over the "
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"physics tick.\n"
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"This glitch can be prevented by calling [code]reset_physics_interpolation[/"
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"code], which temporarily turns off interpolation until the physics tick is "
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"complete.\n"
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"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the "
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"node and all children recursively.\n"
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"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
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"rather than before."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Sends a remote procedure call request for the given [code]method[/code] to "
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@@ -37202,6 +37345,14 @@ msgid ""
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||||
"peer is recursively set as the master for all children of this node."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Enables or disables physics interpolation per node, offering a finer grain "
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"of control than turning physics interpolation on and off globally.\n"
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"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
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"interpolation can sometimes give superior results."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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||||
"Enables or disables physics (i.e. fixed framerate) processing. When a node "
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@@ -37452,6 +37603,12 @@ msgid ""
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||||
"node enters tree, instead of only once."
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||||
msgstr ""
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||||
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#: doc/classes/Node.xml
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msgid ""
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||||
"Notification received when [method reset_physics_interpolation] is called on "
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||||
"the node or parent nodes."
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||||
msgstr ""
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||||
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#: doc/classes/Node.xml
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||||
msgid ""
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||||
"Inherits pause mode from the node's parent. For the root node, it is "
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@@ -38442,8 +38599,8 @@ msgstr ""
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||||
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||||
#: doc/classes/OccluderShapePolygon.xml
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||||
msgid ""
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||||
"Specifies whether the occluder should operate one way only, or from both "
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"sides."
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||||
"Specifies whether the occluder should operate from both sides. If "
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"[code]false[/code], the occluder will operate one way only."
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msgstr ""
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||||
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#: doc/classes/OccluderShapeSphere.xml
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@@ -39236,7 +39393,19 @@ msgid ""
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||||
msgstr ""
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||||
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#: doc/classes/OS.xml
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msgid "Returns the number of threads available on the host machine."
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||||
msgid ""
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||||
"Returns the number of [i]logical[/i] CPU cores available on the host "
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||||
"machine. On CPUs with HyperThreading enabled, this number will be greater "
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||||
"than the number of [i]physical[/i] CPU cores."
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||||
msgstr ""
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||||
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||||
#: doc/classes/OS.xml
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||||
msgid ""
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||||
"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) "
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"Core(TM) i7-6700K CPU @ 4.00GHz\").\n"
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||||
"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and "
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||||
"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
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||||
"string."
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||||
msgstr ""
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||||
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||||
#: doc/classes/OS.xml
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||||
@@ -47099,6 +47268,17 @@ msgid ""
|
||||
"below 30 FPS."
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||||
msgstr ""
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||||
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||||
#: doc/classes/ProjectSettings.xml
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||||
msgid ""
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||||
"If [code]true[/code], the renderer will interpolate the transforms of "
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||||
"physics objects between the last two transforms, such that smooth motion is "
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||||
"seen when physics ticks do not coincide with rendered frames.\n"
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||||
"[b]Note:[/b] When moving objects to new positions (rather than the usual "
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||||
"physics motion) you may want to temporarily turn off interpolation to "
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||||
"prevent a visible glitch. You can do this using the [method Node."
|
||||
"reset_physics_interpolation] function."
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||||
msgstr ""
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||||
|
||||
#: doc/classes/ProjectSettings.xml
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||||
msgid ""
|
||||
"Controls how much physics ticks are synchronized with real time. For 0 or "
|
||||
@@ -47111,8 +47291,10 @@ msgid ""
|
||||
"[b]Note:[/b] For best results, when using a custom physics interpolation "
|
||||
"solution, the physics jitter fix should be disabled by setting [member "
|
||||
"physics/common/physics_jitter_fix] to [code]0[/code].\n"
|
||||
"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member "
|
||||
"physics/common/physics_interpolation] is enabled.\n"
|
||||
"[b]Note:[/b] This property is only read when the project starts. To change "
|
||||
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
|
||||
"the value at runtime, set [member Engine.physics_jitter_fix] instead."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@@ -47625,14 +47807,19 @@ msgstr ""
|
||||
msgid ""
|
||||
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
|
||||
"dynamic range. High dynamic range allows the use of [Color] values greater "
|
||||
"than 1.\n"
|
||||
"than 1. This must be set to [code]true[/code] for glow rendering to work if "
|
||||
"[member Environment.glow_hdr_threshold] is greater than or equal to "
|
||||
"[code]1.0[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
|
||||
"devices, due to performance concerns or driver support."
|
||||
"devices, due to performance concerns or driver support. This must be set to "
|
||||
"[code]true[/code] for glow rendering to work if [member Environment."
|
||||
"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
|
||||
"[b]Note:[/b] Only available on the GLES3 backend."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@@ -47761,8 +47948,8 @@ msgid ""
|
||||
"resources it uses (but the less features it supports). If set to \"2D "
|
||||
"Without Sampling\" or \"3D Without Effects\", sample buffers will not be "
|
||||
"allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/"
|
||||
"code] will not be available in shaders and post-processing effects will not "
|
||||
"be available in the [Environment]."
|
||||
"code] will not be available in shaders and post-processing effects such as "
|
||||
"glow will not be available in [Environment]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@@ -51698,6 +51885,13 @@ msgid ""
|
||||
"_input] will not be called anymore in nodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"Although physics interpolation would normally be globally turned on and off "
|
||||
"using [member ProjectSettings.physics/common/physics_interpolation], this "
|
||||
"property allows control over interpolation at runtime."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTree.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new "
|
||||
@@ -52951,6 +53145,18 @@ msgstr ""
|
||||
msgid "All 3D Demos"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
"When using physics interpolation, there will be circumstances in which you "
|
||||
"want to know the interpolated (displayed) transform of a node rather than "
|
||||
"the standard transform (which may only be accurate to the most recent "
|
||||
"physics tick).\n"
|
||||
"This is particularly important for frame-based operations that take place in "
|
||||
"[method Node._process], rather than [method Node._physics_process]. Examples "
|
||||
"include [Camera]s focusing on a node, or finding where to fire lasers from "
|
||||
"on a frame rather than physics tick."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Spatial.xml
|
||||
msgid ""
|
||||
"Returns the parent [Spatial], or an empty [Object] if no parent exists or "
|
||||
@@ -54788,7 +54994,7 @@ msgid ""
|
||||
"colors into account for albedo. Otherwise, the color defined in [member "
|
||||
"modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
|
||||
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
|
||||
"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the "
|
||||
"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the "
|
||||
"shader's [code]fragment()[/code] function."
|
||||
msgstr ""
|
||||
|
||||
@@ -54802,7 +55008,7 @@ msgid ""
|
||||
"colors into account for albedo. Otherwise, the opacity defined in [member "
|
||||
"opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial."
|
||||
"vertex_color_use_as_albedo] must be [code]true[/code]. For a "
|
||||
"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the "
|
||||
"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the "
|
||||
"shader's [code]fragment()[/code] function."
|
||||
msgstr ""
|
||||
|
||||
@@ -55477,7 +55683,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
msgid "Returns the bigrams (pairs of consecutive letters) of this string."
|
||||
msgid ""
|
||||
"Returns an array containing the bigrams (pairs of consecutive letters) of "
|
||||
"this string.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
@@ -55740,7 +55951,16 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
msgid "Returns [code]true[/code] if this string contains a valid float."
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid float. This is "
|
||||
"inclusive of integers, and also supports exponents:\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"true\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
@@ -55763,11 +55983,24 @@ msgstr ""
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if this string is a valid identifier. A valid "
|
||||
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
|
||||
"and the first character may not be a digit."
|
||||
"and the first character may not be a digit.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
|
||||
"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
|
||||
"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
msgid "Returns [code]true[/code] if this string contains a valid integer."
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"true\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"false\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
@@ -55816,14 +56049,16 @@ msgstr ""
|
||||
msgid ""
|
||||
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
|
||||
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
|
||||
"single character except a period ([code]\".\"[/code])."
|
||||
"single character except a period ([code]\".\"[/code]). An empty string or "
|
||||
"empty expression always evaluates to [code]false[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
|
||||
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
|
||||
"single character except a period ([code]\".\"[/code])."
|
||||
"single character except a period ([code]\".\"[/code]). An empty string or "
|
||||
"empty expression always evaluates to [code]false[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
@@ -55993,8 +56228,16 @@ msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index of the text compared to this string. 1 means "
|
||||
"totally similar and 0 means totally dissimilar."
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n"
|
||||
"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/String.xml
|
||||
@@ -57487,6 +57730,16 @@ msgstr ""
|
||||
msgid "Returns the total width of all gutters and internal padding."
|
||||
msgstr "매개변수의 코사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the total amount of lines that could be drawn."
|
||||
msgstr "매개변수의 반대 값을 반환합니다."
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the number of visible lines, including wrapped text."
|
||||
msgstr "두 벡터의 나머지를 반환합니다."
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid ""
|
||||
"Returns a [String] text with the word under the caret (text cursor) location."
|
||||
@@ -58525,6 +58778,12 @@ msgid ""
|
||||
"theme has [code]node_type[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
|
||||
"See [method set_type_variation]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Sets the theme's values to a copy of the default theme values."
|
||||
msgstr ""
|
||||
@@ -58664,6 +58923,18 @@ msgid ""
|
||||
"future version."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Returns the name of the base theme type if [code]theme_type[/code] is a "
|
||||
"valid variation type. Returns an empty string otherwise."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns a list of all type variations for the given [code]base_type[/code]."
|
||||
msgstr "두 벡터의 나머지를 반환합니다."
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if [Color] with [code]name[/code] is in "
|
||||
@@ -58712,6 +58983,12 @@ msgid ""
|
||||
"Returns [code]false[/code] if the theme does not have [code]node_type[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
|
||||
"variation of [code]base_type[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds missing and overrides existing definitions with values from the "
|
||||
@@ -58807,6 +59084,20 @@ msgid ""
|
||||
"Creates [code]node_type[/code] if the theme does not have it."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n"
|
||||
"This adds [code]theme_type[/code] as a suggested option for [member Control."
|
||||
"theme_type_variation] on a [Control] that is of the [code]base_type[/code] "
|
||||
"class.\n"
|
||||
"Variations can also be nested, i.e. [code]base_type[/code] can be another "
|
||||
"variation. If a chain of variations ends with a [code]base_type[/code] "
|
||||
"matching the class of the [Control], the whole chain is going to be "
|
||||
"suggested as options.\n"
|
||||
"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
|
||||
"project default theme. See [member ProjectSettings.gui/theme/custom]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"The default font of this [Theme] resource. Used as a fallback value for font "
|
||||
@@ -60985,7 +61276,7 @@ msgid ""
|
||||
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
|
||||
"code]. The [code]id[/code] is used to identify the button. If not specified, "
|
||||
"the next available index is used, which may be retrieved by calling [method "
|
||||
"get_button_count] immediately after this method. Optionally, the button can "
|
||||
"get_button_count] immediately before this method. Optionally, the button can "
|
||||
"be [code]disabled[/code] and have a [code]tooltip[/code]."
|
||||
msgstr ""
|
||||
|
||||
@@ -61027,10 +61318,9 @@ msgid ""
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the number of buttons in column [code]column[/code]. May be used to "
|
||||
"get the most recently added button's index, if no index was specified."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of buttons in column [code]column[/code]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
#, fuzzy
|
||||
|
||||
Reference in New Issue
Block a user