Remove AccessKit dynamic wrappers, add download script and build warning if libs are missing.
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Executable
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#!/usr/bin/env python3
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if __name__ != "__main__":
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raise SystemExit(f'Utility script "{__file__}" should not be used as a module!')
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import os
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import shutil
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import sys
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import urllib.request
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sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "../../"))
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# Base Godot dependencies path
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# If cross-compiling (no LOCALAPPDATA), we install in `bin`
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deps_folder = os.getenv("LOCALAPPDATA")
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if deps_folder:
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deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
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else:
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deps_folder = os.path.join("bin", "build_deps")
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# AccessKit
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ac_version = "0.21.1"
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# Create dependencies folder
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if not os.path.exists(deps_folder):
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os.makedirs(deps_folder)
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ac_filename = "accesskit-c-" + ac_version + ".zip"
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ac_archive = os.path.join(deps_folder, "accesskit.zip")
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ac_folder = os.path.join(deps_folder, "accesskit")
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if os.path.isfile(ac_archive):
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os.remove(ac_archive)
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print(f"Downloading AccessKit {ac_filename} ...")
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urllib.request.urlretrieve(
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f"https://github.com/godotengine/godot-accesskit-c-static/releases/download/{ac_version}/{ac_filename}",
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ac_archive,
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)
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if os.path.exists(ac_folder):
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print(f"Removing existing local AccessKit installation in {ac_folder} ...")
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shutil.rmtree(ac_folder)
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print(f"Extracting AccessKit {ac_filename} to {ac_folder} ...")
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shutil.unpack_archive(ac_archive, deps_folder)
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os.remove(ac_archive)
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os.rename(os.path.join(deps_folder, "accesskit-c-" + ac_version), ac_folder)
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print("AccessKit installed successfully.\n")
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