Modernized default 3D material, fixes material bugs.

This commit is contained in:
Juan Linietsky
2019-09-15 01:01:52 -03:00
parent 6deffa62fb
commit dd3682e5fe
42 changed files with 1298 additions and 891 deletions

View File

@@ -1649,6 +1649,7 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
if (!texture.is_valid()) {
const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
if (W) {
texture = W->get();
}
}
@@ -1673,11 +1674,12 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
} break;
}
} else {
bool srgb = p_use_linear_color && p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO;
bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
Texture *tex = singleton->texture_owner.getornull(texture);
if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
#ifdef TOOLS_ENABLED
if (tex->detect_3d_callback && p_use_linear_color) {