Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi
2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions
+2 -2
View File
@@ -953,12 +953,12 @@ void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
return;
}
if (mesh.is_valid()) {
mesh->disconnect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
mesh->disconnect_changed(callable_mp(this, &CSGMesh3D::_mesh_changed));
}
mesh = p_mesh;
if (mesh.is_valid()) {
mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
mesh->connect_changed(callable_mp(this, &CSGMesh3D::_mesh_changed));
}
_mesh_changed();