Unify and streamline connecting to Resource changes
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@@ -953,12 +953,12 @@ void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
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return;
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}
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if (mesh.is_valid()) {
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mesh->disconnect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
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mesh->disconnect_changed(callable_mp(this, &CSGMesh3D::_mesh_changed));
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}
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mesh = p_mesh;
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if (mesh.is_valid()) {
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mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
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mesh->connect_changed(callable_mp(this, &CSGMesh3D::_mesh_changed));
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}
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_mesh_changed();
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